The Astraea Program

Spaceflight sandbox · Windows & Linux · Early Access first

The Astraea
Program

Design rockets part by part. Fly them on real orbits around a star of twenty-two worlds. Land on Luma, step outside, plant a flag, and bring your pilot home.

01 · The home system

One star.
Twenty-two worlds.

Every planet and moon runs on its own Kepler orbit around Astraea, a calm yellow-white dwarf. Distances are compressed here so it fits a screen. In the game they are real.

02 · Vehicle

Luma Pathfinder

    03 · Flight 01 · Tellus – Luma – Tellus

    Flown, not animated.

    The whole round trip was flown in the game by its test pilot through the normal ship controls. Every number below is from that flight's log. 21 of 21 mission checks passed.

    Mission elapsedT+00:00On the pad
      Feed 01 · in-game capture

      04 · Physics

      No rails. No cutscenes.

      What you build is what flies. Mass, thrust, drag and heat come from the parts. The art can't make a rocket fly differently.